Dungeon game maze




















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VR Support. Languages :. Publisher: Vaahtera Studios. Share Embed. See the VR Support section for more info. VR Only. Add to Cart. View Community Hub. About This Game You find yourself in a maze, dark and eerily quiet.

You're trapped. Gather enough coins, and you might be able to get out. Thing is, you're not the only one trapped inside. With our publishing program, we can help get your games to millions of users on multiple platforms! Keep exploring Kongregate with more badges and games! Spend your hard earned kreds on some of these games!

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The player can choose between a GUI and text based interface to play in. Text based and a GUI based game adventure with appropriate clues to navigate it to the end and win or lose.

GUI interface allows a player to shoot, move pickup with mouse and keyboard inputs. A player can restart game with the same dungeon or play a new game or quit in the GUI version. The player can choose to move, pickup or shoot at any step. The player can move to any of the available listed directions. The player can shoot in the same available directions in aa distance of caves.

The player can also pickup items if there are any to pickup. The players are described with their treasure they hold. A player's current location is displayed after every move.

The possible moves from a location are displayed. A chosen percent of the caves are filled with random treasure and arrows.

A chosen number of caves contain Otyugh's depending on the game's difficulty. A random dungeon is generated with set features such as wrapping, not wrapping, with a degree of interconnectivity as specified, with specific size of rows and columns. Aside from that they also have treasure percentage and difficulty. A dungeon is generated with suitable start and end such that they are at least 5 unit distance apart. A player can picks up items when they are at a location with treasure or arrows.

A player can successfully detect an Otyugh's odor. The smell is strong if there are multiple 2 Steps away or one or more 1 step away. The smell is faint if there is one 2 steps away. A player can attempt to shoot the monster in any direction. If they land a hit, they hear the monster's howl.

If not their arrow is simply shot into the darkness. There is always a monster in the end cave. Once the player navigates these monster's safely Or kills them, the player can reach the end and win. If a player enters a cave with a monster the player gets eaten and the game ends. It takes 2 shots to kill a monster. A player can land a hit only if they specify the exact distance the monster is at from them.

Number of caves away. A pit that a player can fall into and die. Players are warned if a pit is one step away. Thieves who steal all the treasure of a player when they are in the same location as them. Choosing low interconnectivity and high difficulty with low treasure makes the game hard. Choosing a high interconnectivity value and high treasure percent with low difficulty makes the game easier to beat.

For GUI game execute the command "java -jar dungeon.



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