Dosbox sound blaster setup




















If "name" is a directory it will mount that as the C: drive. If "name" is an executable it will mount the directory of "name" as the C: drive and execute "name". Runs the specified command before running "name". Multiple commands can be specified. Each command should start with "-c" though. Start DOSBox with the users specific configuration file.

Can be used together with multiple -conf parameters, but -userconf will always be loaded before them. Start DOSBox with the options specified in "configfilelocation". Multiple -conf options may be present. See Section 13 for more details. Start DOSBox using the language specified in "languagefilelocation". See Section 14 for more details.

Setup DOSBox to emulate a specific type of machine. For some special vga effects the machinetype vgaonly can be used, note that this disables svga capabilities and might be slower due to the higher emulation precision. The machinetype affects the video card and the available sound cards. Output will be redirected to stdout.

Same as -noautoexec, but adds config. Uses the scaler specified by "scaler". See the DOSBox configuration file for the available scalers. Similar to the -scaler parameter, but tries to force usage of the specified scaler even if it might not fit.

You can specify this command more than once. In this case it will move to second program if the first one fails to start.

See Section 9: "Serial Multiplayer feature. Other people should be able to use escaped double quotes inside the double quotes. To get a list of the internal commands type "HELP" at the prompt. Sets the amount of free space available on a drive in megabytes regular drives or kilobytes floppy drives.

This is a simpler version of -size. Sets the name of the drive to "drivelabel". For Windows: label is extracted from "Real Drive". If you do specify a label, this label will be kept as long as the drive is mounted. It will not be updated!! Forces use of the aspi layer.

Forces use of ioctl commands. Valid on all systems, under windows the -noioctl switch has to be present to make use of the -usecd switch. Enables to select the drive that should be used by SDL. See the information at the -usecd entry above. The same is true for mounting the root of any other drive, except for CD-ROMs due to their read-only nature. Otherwise if you or DOSBox make a mistake you may lose all your files. You should always install your game inside DOSBox.

So if you have the game on CD you always even after installation! MOUNT also works with images but only if you use external program, for example both are free :. It can save the current settings and language strings to disk. Information about all possible sections and properties can be found in Section "The configuration options file". Write the current configuration settings to a file in a specified location. The configuration file controls various settings of DOSBox: the amount of emulated memory, the emulated sound cards and many more things.

BAT as well. See Section "The configuration options file" for more information. Write the current language settings to a file in a specified location. The language file controls all visible output of the internal commands and the internal DOS. See Section "The Language File" for more information. Switches DOSBox to a more secure mode. It's not possible either to create a new configfile or languagefile in this mode.

Warning: you can only undo this mode by restarting DOSBox. This can be used to store the value when using batch files. Both "-set" and "-get" work from batch files and can be used to set up your own preferences for each game. Although it may be easier to use separate DOSBox's configuration files for each game instead.

Program to reduce the amount of available conventional memory. Useful for old programs which don't expect much memory to be free. Make DOSBox reread the directory structure.

Useful if you changed something on a mounted drive outside of DOSBox. CTRL - F4 does this as well! The volume levels in percentages. If you put a D in front it will be in decibel Example: mixer gus d In Windows lists the available midi devices on your PC.

In Linux this option doesn't work, but you get similar results by using 'pmidi -l' in console. Location of the image file to mount in DOSBox. The location can be on a mounted drive inside DOSBox, or on your real disk.

If you need CD swapping capabilities, specify all images in succession see the next entry. Location of the image files to mount in DOSBox. Specifies a floppy image.

If you already know the filename, you can type it in now. If you don't, you can use the old DOS directory command, "dir". Some games will have too many files. All programs have either a. Some games run a batch file. These are the only three extensions you care about. You can narrow your search using "wildcards". To DOS, a question mark represents any character, so if you want to find a list of files that start with "game" and end with a letter or number, you could do a search for "game?.

An asterisk represents any string of any length, so if you want to search for all of the files that end with. In this case there are two. EXE is probably the right one, so we can type in "jetpack".

Because only. DOSBox will play most games perfectly using the default settings. In the beginning of the PC, there was only one type of PC, which used an Intel processor running at 4. Some games that were designed to run on Pentium processors may run too slowly at the default settings. This changes the "cycle count", which you can see at the top of the interface window. In this case, I've doubled the default cycle count to You may need to go well into five digits for some games. If you're playing a game that supports SoundBlaster audio, but sound effects or music are missing, you may need to change the sound settings.

Remember that weird line of numbers when you started DOSBox? What the heck is that about? Well, in the days of DOS, "set blaster" was used to configure the sound card. These settings are fairly standard, and many games that are advanced enough to support SoundBlaster hardware can auto-detect your sound settings. Here's an example of a setup screen that allows you to change the sound settings before running the game.

The Address is , which matches our "A" setting. The Interrupt is set to 5, but we're set up for "I7". This could prevent the sound from playing, or crash the game entirely. The Interrupt should be changed to 7. If you've forgotten, you can check the SoundBlaster settings from the command prompt by typing "set blaster". This effects the sample rate at which FluidSynth outputs audio. Any modern system should support the default Hz.

This value effects the output volume level of FluidSynth. If you experience that your background MIDI volume makes it impossible to hear voices in a game or other sound effects, you will want to lower this value. In such cases 0. By default fluidsynth will use 1 core. If you set this higher, fluidsynth will create additional synthesis threads.

The number of the audio buffers used by the driver. This number of buffers, multiplied by the buffer size see setting fluid. When set to "yes" the reverb effects module is activated. Otherwise, no reverb will be added to the output signal. Note that the amount of signal sent to the reverb module depends on the "reverb send" generator defined in the SoundFont. When set to "yes" the chorus effects module is activated.

Otherwise, no chorus will be added to the output signal. Note that the amount of signal sent to the chorus module depends on the "chorus send" generator defined in the SoundFont. You should consider using FluidSynth instead. After you have installed the packages, enable and start the timidity service. This only needs to be done once. On a modern Linux distribution this can be done as follows from the command line:. Then use the following config options:. ALSA is the low-level Linux sound system.

Alternatively, you can use the command aconnect -i in the Linux terminal to find which "device" is your MIDI output. Once you get the device ID e. OSS is an older low-level sound system for Unix and Linux. It should not be used if you have ALSA. The advantage is, that it requires no configuration. On a modern Windows system, there are no configuration options either. Table of Contents. The output device needs be be specified with the midiconfig option.

A SF2 or SF3 soundfount can be specified with the midiconfig setting.



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