Blue shadow virus ds walkthrough




















Use the Force on the nearest one to cause a wreck, then use the Force on the wrecked bikes to the left and right of the room. This will open the big door and end the level. Characters unlocked: Count Dooku, Jar Jar. As I mentioned before, now that you have Count Dooku, you're welcome to go back to previous levels and Free Play, because you now have at least one of every character you need. You don't even need to buy any from the shop except, possibly, a Bounty Hunter , although you may have personal favorites you wish to use.

I do recommend playing through at least the next level, though, as there's a very useful extra there. It's vehicle time again! You'll be flying around outside the cruiser.

Once again, due to the nature of the vehicle sections, I'm going to go ahead and tell you how to get the minikits here.

You'll begin the level shooting at some Vultures. After a short time, you'll be told to protect the cruiser from ten bombers. You can't shoot them with your lasers, so it'll have to be your missiles. Note: in between tagging the bombers, try to shoot down some Vultures here and there for studs. The bombers will arrive in four seperate waves 1, 2, 3, and then 4 bombers.

You have 6 missiles, so if you're any good you should be able to kill the first 3 waves without needing to reload. Just look for the pink arrows on your radar to find the bombers. It's important to kill them quickly, because if you take too long, the bombers will do heavy damage to the cruiser and then escape. Restock your missiles for the fourth wave, and down all of them.

If you got all ten, a minikit will now appear between the two tall structures at the top of the cruiser. There's a second minikit at the rear of the cruiser, sitting out in the open just above the hull. In fact, if you look down from getting the first one, you can't really miss it.

I'd have told you to go get it sooner, but then you would have wasted time and maybe not killed all of the bombers, see? Now you have all the time you need. Once you've got both minikits, shoot down all the Vultures that are left.

Your ship will crash into a hole in the cruiser, and you'll move on to Act 2. Checkpoint: 10, Battle your way north, through a hallway full of wreckage and violent droids. After you pass two fallen beams which you can break for studs , you'll have to Force a platform to get across a pit.

This is another one of those times when deflect comes in handy, as the droids across the way won't stop shooting at you while you're trying to use the Force or jump over. You'll come to a closed door with two droids mocking you from the other side. Use the Force to shut 'em up and open the door. After this is a group of droids with a Super; you know what to do. Next you'll encounter a larger group with two Supers; past this is another fight, then Ahsoka will join you.

Checkpoint: 23, Now you're in another hallway, with another group of droids and Supers. Keep fighting and advancing, and part of the ceiling will collapse. Walk up to arrive outside the ship and, you guessed it, fight through more battle droids. You might get distracted by the occasional huge gun firing next to you or the Vulture droids flying by overhead, but don't miss the arcs of studs floating over some of the pits, or the large gray plates that can be destroyed for studs some are standing up next to the left wall and you might not see them, and some are out of reach of your lightsabers and must be shot.

There's a Super battle droid up ahead, then some more jetpack droids. After a little more fighting, you'll come to a group of droids, and Go down the new ramp and through the door.

Watch Anakin make a fool of himself, and you'll be in Act 3. Checkpoint: 42, Force the junk off of the Trooper and he'll join you. Follow the trail of studs down the cliff and over the gaps to Build a grapple pad. Use it, break the box, Build another pad, and use it. Then use the Force on the panel, and head left to get back on top of the cliff.

Head right and use the Force on the panel. The engine will fire one last time, breaking down the wall. Go this way, fighting a few droids. Checkpoint: 48, Force and then break the box. Build the bomb and set it off. The rock will fall back down, so try not to stand in the shadow. As you move forward, more rocks will fall, indicated by more shadows, so don't get crushed. Keep walking and you'll go up a spiral tree, then cross a narrow branch. At the end, jump off try to snag the blue stud and there will be some droids and a Probe Droid.

It's not any tougher than a normal droid, though, so give it a good whack with a lightsaber and it'll go down. Bounce on the awnings for some blue studs, then approach the central hut to go to the next area.

Checkpoint: True Jedi 50, Take out the droids, then move the blue box to the blue pad. Build and set off the bomb to knock out the force field. Force the box, then Force it again to take out the autoguns. Follow the path to the right and Force the rock to put an end to the tank. Build and use the grapple pad, then stand on both blue buttons, drop down, and enter the door. Force the big door, fight the droids, then walk to the left to find a ladder leaning against a tank.

Hop up and blast the other tank, then when the droids come out, shoot the supports underneath them to bring down the platform. After the short scene you can get back in the tank and blow up the droids and their mounted guns, then jump up to that side to grab some studs. Walk over to the right side of the room where you knocked down the first platform to grab the Red Brick for this level Score X4. Now, walk up the ramp at the top of the room, Force the door, and walk through to end the level.

Characters unlocked: Clone Snowtrooper, Tub. At this point, I advise you to return to the Hub and go buy the 4X extra from the Shop. It's good for quickly stockpiling studs, and it makes getting True Jedi a breeze if you want to do it that way. I will continue writing this guide as if you're not using it, though, just in case. If you have purchased it, and want to start playing Free Play, well, now there's nothing to hold you back True Jedi: 55, Poor guy.

Break the boxes in the lower left corner to Build a fan. Ride it up, break the box, Build and use the grapple pad, then Force the box off the edge.

Jump off the edge try to grab the blue stud and Build a Saber Cut platform. Before you leave the room, though, go back up to the fan ledge and jump off the far end for the blue stud.

Also, check the far-right hallway for more studs and to kill a few droids. Saber Cut the window, step out on the ledge, Sharpshoot the target, and grab the wire. Commander Cody and Obi-Wan will join you. Walk to the left and find some stuff you can break. You'll be able to Build a Saber Jump pad. Use it, and push the box off the edge. Drop down and you can Build a cannon on the platform. Jump on the cannon, aim it slightly to the right, and hold down the fire button. All 5 droids will fly into the path of your shots.

Now you'll be given a blue box, but before you can get it to the pad, more droids attack. Eliminate the opposition, then drop off the box, Build and pull the switch, and go through the door. Break the box near the door and Build the grapple pad. Go up and pull the switch, but don't bother trying to jump across yet. Instead, drop back down and go right to fight some droids. When they're dead, another will appear and toss out a bomb.

Shoot this from a distance so you don't blow yourself up. Now, smash the gray panels along the back wall near the door. The one between the two lights on the wall btw, you can Force the lights for studs will reveal another switch for you to pull.

Keep walking right, past the force field. Yet more droids to fight, and more bombs will be set up. Again, shoot these from a distance. There are three more pairs of lights on the back wall; smash the panels between the lights to reveal three more switches.

Once you've pulled all 5 switches, all 5 chandeliers will have descended and there'll be a trail of studs for you to follow. Go all the way back to the left side of the room, grapple up, and double jump along the row of chandeliers. At the last one, jump to the ledge in the back and pull the switch. Watch the big dangerous thing climb past, then drop down to find a droid mocking you. Use the Force to blast him and the wall blocking your way , then go into the door.

When are these droids going to learn they're no match for you? Well, never, I suppose, but anyway. Use Cody to blast the object on the back wall, then carry the blue box to the pad. Build and set off the bomb. Walk to the right and step up to the blue door. Clear the droids and pull the switch. Onward to Act 2! No, I don't know why the game designers thought you'd want to watch an elevator ride.

Checkpoint: 25, Break both of them and Build the dish. A command droid will show up and battle droids will start swarming this area. Take 'em all out there will be at least one Super , but don't worry about the timer. You can take care of it when you come back here in Free Play, but nothing bad will happen to you if it runs out. When all the droids are done for, a clone trooper will KO the command droid and a ramp will be created for you.

Go up, but before you get in the ship, do a long double jump to the other two rooftops up here--each one has 3 blue studs. Now enter the ship. Checkpoint: 37, Now you get another vehicle segment. There are two minikits in this bit.

Any time you can kill these you'll get a blue stud, so keep your eyes open for more of them. You'll be following the highway and witnessing some impressive scenes of destruction as you go. You have unlimited missiles in this part, so if you get a target lock, just keep hitting B. You'll notice there are several tanks--each one takes three missiles. After a bit, you'll be able to target the middle of a bridge ahead. Do that and hit it with missiles to bring it down. Around the corner to your left, you'll see another bridge.

This one has a minikit under the right side, so grab it. Up ahead, you'll see one of those huge, dangerous Tridroids standing on a bridge. Fortunately, this bridge can be destroyed just like the other one, so take it out. A little bit past this, you'll see the other minikit on the right side of a roof ahead of you.

Grab it maybe blast the roof enemy first to make it easier on yourself. After a few more tanks, you'll come up to another Tridroid and you'll have to fight it. Checkpoint: 45, Here's how to fight the Tridroid. Shoot it in the head with your lasers. After it takes enough damage, you'll be able to lock on to one of its knee joints; spam the missile button.

Keep in mind it's going to be spamming missiles right back at you, so keep moving! Every time you get blown up you'll be wasting time, and if you take too long to cripple a knee you'll have to damage the head again.

Each knee has a health bar, and if you deplete it you'll damage some of the armor on its head. Now, shoot the head with lasers again until you can target another knee. If you accidentally target a knee on the opposite side of the droid, don't forget you can switch targets with X.

Once you've kneecapped the droid, all the armor on its head will be gone. This time, after you've shot it with enough lasers, you'll target lock the head. Keep dodging its missiles and firing your own until it keels over. Onward to Act 3! You'll be dropped off at a building. You can run around on the left or right sides to break stuff and grab studs--don't miss the blue ones on the window ledges.

Force the wreckage in the middle up to the walkway. At the far right side, break the box to Build a Saber Jump pad. Use it, then Force the box to your left. Head left to cross the walkway you just made, then break the window with the blue box in it. Go inside for lots of studs, then carry the blue box and drop down to the pad. Down here, Build and pull both switches to open the door. Checkpoint: True Jedi 55, Approach the stairs and you'll be attacked by the Sith chick you may have noticed earlier Asajj Ventress.

She's all bluster right now, though--hit her once and she runs off. Climb the stairs after her and go through the door. Hey, look, now she's just sitting there waiting for you. Obligatory Admiral Ackbar quote: "It's a Trap! Try to get to her and she'll pull the floor out from under you. Now she'll start throwing things at you; catch them with the Force and throw them back. After a little bit of back-and-forth, she'll pick up something big and try to drop it on you--watch the shadow and try to dodge.

Once all four spikes have fallen, Force them to make a stairway. Now you have to fight her again. Much like Grievous earlier, you can't hurt her while she's doing her spin attack, so just run away.

When she stops she'll catch her breath, and at this point you can hit her. When she's down to one heart she'll run away and you'll automatically follow.

Walk to the edge of the roof and How many of these are you going to have to destroy? The game will give you prompts on how to fight this Tridroid, but I'll clarify. You need to stand in one of the two green circles.

The Tridroid will pick up its foot and try to smash you, indicated by a red reticle. This attack is an instant kill, by the way, and so is the small shockwave that surrounds it. Dodge the attack while remaining within the green circle. You need to dodge it four times. On the fourth, his foot will come down in the exact center of the green circle which makes it very easy to dodge and it'll get stuck. Beat on it with your lightsaber a few times and the foot will crack and start smoking.

Now, you need to dodge four more attacks. Again, the fourth will be in the center, and it'll get stuck, and you beat on it. If you hit it enough times you'll break its foot.

Now, repeat this pattern with the opposite foot. When both feet are destroyed, walk to the middle and use the Force to put an end to the Tridroid--and the level. True Jedi: 50, Sharpshoot the tree to your right, then Force it.

Jump across the pool, and a periscope will pop up from the ground, along with some battle droids. Fight the group of droids, which will include two Supers. You can break the periscope for studs, along with the pipe spewing the toxic purple stuff. Jump up onto the stump behind you. Don't miss the plants behind the stump for some studs.

Now climb the tree and grab the blue box from the top. Jump down try to grab some studs and if you landed on the plant, get off quickly or get eaten. Drop the box on the pad, Build and pull the switch, and follow the stud trail across the bridge.

Ignore the R2 panel and keep going right, following the path around the bend. Ah, a welcoming committee. In the form of periscopes and battle droids. Break the rock in the little gap between the tree and the boulder, and a snake will come out and leave a stud trail.

Break the plant at the end of the path, then Build and use the Saber Jump pad. More droids up here, then grapple the dish. Drop down and Build and use another grapple pad, then climb up to the other tower. Pull the switch here to raise some platforms. If you Build and use the Jedi Jump pad here, there are studs on the roof as well as droids to fight.

Double jump to the other tower and there are more studs, including a blue one. Drop down to the lowest level. Use the platforms to cross the ooze and go right.

You can bounce on these Go right and Sharpshoot the statue's eyes. There's also a blue stud in the flytrap's mouth.

Bounce on the creatures here to get above the statue, then cross the platforms and hit the orb on the wall to extend the vines. Keep going right, then drop down to fight more cannon fodder. Er, I mean, droids. Force the box up out of the ooze, break it, and Build the laser. Use it on the orange hatch to begin Act 2. Checkpoint: 35, Only one minikit in this vehicle section. As soon as you start, you need to take out some bombers. Turn to face them, but target the shielded platform sticking up from the ground.

Hit it with three missiles to destroy it for the minikit. NOW you can fire missiles at the bombers to bring them down. When you've shot them all down, a radar tower will pop up. Lock on and fire three missiles to destroy it, and a pink cone will appear. Fly into this cone and you'll get a short fixed-scrolling screen. You can move the targeting reticle around shoot the tanks for bonus studs , but all you need to be worried about hitting is the square hatch in the ground.

You only need to hit it once, and you do have unlimited bombs, and if you do miss, you can try again from the pink cone. If you're having trouble hitting targets, try placing the reticle slightly above where you want the bomb to land. Once you've destroyed the hatch, you'll have to shoot down 6 Vultures. Next, another radar tower will pop up; pop it with three missiles, and you'll have another bombing run to do. Again, you can hit the tanks for studs, and your target is the hatch.

When it's gone, you'll have 6 more Vultures, then another radar tower, then another run to bomb a hatch. This third one will be the last, and then you'll be back on the ground.

Checkpoint: At some point, between shooting down all the Vultures, you may have already hit True Jedi 50, If not, you should reach it in the next section.

Now you'll be in a hallway with lots of droids. Keep knocking 'em out, and you'll soon get a message about "Droid Clearance" and a second time limit. If you can kill 10 droids in the time limit, you'll get a minikit.

If not, don't sweat it--you'll be back here during Free Play. Though, if you're anything like me, you go saber-crazy whenever a big group of Droids shows up, so you'll probably get it. A Droideka will roll through the door ahead of you, and two Supers will appear behind you. Keep moving forward, trashing bots as you go and breaking wreckage for studs.

Force the junk out of your way, and Force the metal rod into the door to jam it open. Two Droidekas will--oh, nevermind. Build the Saber Cut pad and use it to get through the door. More droids in here, along with two Supers. Kill 'em all and keep moving. Sections of this bridge will collapse, so try not to fall off while you're making more scrap metal.

Destroy the two red colums to disable the force field, then set off the bomb. Characters: Anakin, Trooper. BSV-1 Fight the three Supers in here and then it's time to solve a puzzle. I've noticed a lot of people seem to have trouble with this room I actually did too, at first so we're gonna take it one step at a time. Force the two floor grates out of your way.

Drop down into the right one and walk right up against the green box. If successful, a red light will come on behind Padme and Jar Jar. The problem most people seem to have with this room is either 1 they don't realize you can manipulate the boxes; 2 they don't know how to, or think it isn't working; or 3 the boxes themselves are very finicky, and if you don't do it just right, it won't work. Most of the time, odds are it's 3.

Anyway, go to the Jedi Jump pad in the upper right of the room and get up to the ledge. Here we have a second extremely fussy power box. Another red light will come on behind the captives. Now, Force the glass tube to your left, jump to the ledge, and Force the second one so you can jump to the left side of the room.

Use the grapple pad to pull out the third power box much easier, don't you think? Push the plant box all the way to the end of the L-shape in the floor, just under the pipe. Use the Force on the machine in the upper right corner of the room, then jump up to the platform and Build a grapple pad. A droid will duck into a vent when you get up here. Presumably, that's the virus he's carrying. Break the box, then Build and pull the switch. Drop down and pull the flower back a little bit so it's under the stud trail.

Jump on it and hold B, as the bounces alternate between high and low. Get up to the ledge and the droid will run away again, and you'll switch to Obi-Wan and Anakin. Smash the two Supers, then push the flower under the pipe and pull the switch. We seem to have sprung a leak. Drop to the lower level. Use the flytrap to jump up to the next platform, then onto the right ledge. Force the vent, then drop back down. Stand on the flytrap don't worry, it's safe Go left to a Jedi Jump pad and pull the switch when you get back up here.

Move the plant to the other end of the floor, then use it to bounce up. Force the vent, then Build and use the Saber Jump pad. Up here, use the Saber Cut pad, then attack the orb. Jump to the vines, walk right, and enter the door. Force the three ledges on the back wall and jump up. If you see a red targeting reticle, move out of the way. When you get up here, the elevator will rise higher. Use the Jedi Jump pad and it will rise again. Jump up the ledges--quickly, as they fall after a short time.

Build the Jedi Jump pad and go up again. At the top, walk over to the green column and bash it until it breaks. The elevator will drop some--jump onto it. Fight the two Supers here, and attack Nuvo Vindi aka, the gray guy who's running from you.

Knock off all four of his hearts to end the level. Charcters unlocked in Shop: Dr. The cutscene for this level is kind of cool. Yes, Anakin just used a Star Destroyer as a giant torpedo.

Nifty, isn't it? We begin with another space battle section. You have to destroy 8 Vulture droids. Combat is as usual--dodge missiles, follow your radar, and keep firing. When you've destroyed all 8, you'll be moved to a droid frigate.

Your targets are the 6 purple antenna arrays located around the ship. Before you destroy these, though, start shooting down more Vultures. Specifically, there will be a squad of 6 off to your right as you start this section. Down all 6, and a minikit will appear on top of the frigate, so snag it. Now, back to business. Each antenna array takes 3 missiles to destroy, so you're going to need to reload a few times.

The antenna arrays are located as follows: at the very top of the tall structure on the rear of the frigate; on top of the right wing; underneath the left wing; at the end of the "fin" on the very bottom of the ship; in the middle of the engines at the rear; and at the very front of the ship. When all 6 are gone, you'll have to target the control tower that's now sticking up from the front of the ship.

Three more missiles, and you're done here. Checkpoint: 7, Characters: Obi-Wan, Commander Cody. Move forward down the path, crushing droids and breaking stuff. When you reach the red force field, a ship will fly by overhead and drop bombs, knocking it out. Keep going. A pod will fall down with a Super droid; kill it, then attack the pod until it breaks you can do it with either Obi-Wan or Cody. Just ahead, another pod will fall. When you kill it, a Vulture droid will crash; Force it to cross the chasm.

There are a few bombs here, so shoot them. Further on, a Trooper will join your party. Walk up the wing of the crashed ship to grab some blue studs.

In the next clearing, you'll have to fight a lot of battle droids. Eventually two will man the mortar launchers, so avoid those shots and keep fighting. Soon, a ship will drop boxes. Break these to Build a grapple pad. Use it, then Force the mortar launcher.

After it solves your problem, Force it again to open the gate to Act 2. Checkpoint: 31, Not too sure why it matters if the Trooper has a helmet, but okay. Walk into the hut for a blue box. Put it on the pad, then Build a grapple pad. After doing this for these two doors, you'll have two more doors to worry about a little later on in the level. Do the same with those two to collect the Minikit.

When you take control of the Republic Battle Cruiser outside, switch to R2 and activate the console on the left. This will extend a net below the ship which should, in time, snag the sixth Minikit. After entering the large room with two consoles in the back, switch to your battle droid character and interact with them. Keep messing with the consoles until you see a picture of a Minikit show up above both and you'll grab Minikit 7. When you enter the next hallway and pass both sets of Destroyer Droids, you'll come up to a fork in your path.

Take the left path and interact with the console using C-3PO. After the blast door opens, head through the door on the right. Your task will be to make a drink for one a MagnaGuard. Use the Force to move the object behind the counter onto the bar against the north-most wall. Then, use the Force to take the cup in front of the Bodyguard and place it below the drink-dispenser.

After it's full, hand it to the Bodyguard. He'll run to the bathroom and give you a Minikit when he exits. General 2 Answers How do you save your progress?! Tech Support 2 Answers Where do you collect gold coins? Side Quest 3 Answers Help!

Stuck on Act 3 of Jedi Crash Level? Main Quest 7 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?

Iceco 10 years ago 1 Hi I was wondering if anyone can help me out, I'm in act 3 in the room where I have to save Padme and JarJar, I have Anakin and a normal Clone Trooper, I have pulled out the green box in the top left corner but am unable to continue if anyone can tell me what I have missed in order to leave the room, it would be greatly appreciated considering there are no walkthroughs yet.

EarthBuster 10 years ago 2 I'm stuck here too. Everyday's great at your Junes! EarthBuster 10 years ago 3 And literally seconds after posting this I figured it out lol The two green blocks on the ground floor and upper right corner of the room are apparently switches, even though they don't look like EVERY other switch in the entire game!

Does this game have multiplayer of any kind? How do you save your progress?!



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